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Wallhack and chams

For seeing players through walls - boxes, skeleton, or chams? Chams feel distracting.

ESP

oil_rig OP
Wallhack chams on players through a Rust wall

New to this. For a wallhack, do you run boxes, skeleton, or chams? The chams look cool but feel distracting in an actual raid.

Trying to find the cleanest wallhack and chams setup that still reads well on a compound and on Airfield close range.

7 Replies

  1. roof_camp

    Box + distance + base ESP for me. Skeleton on close compounds, chams off — too distracting in a fight, like you said.

  2. sulfur_run

    Chams look great in screenshots and terrible when you actually need to spray. I keep them off.

  3. rustcheat_staff Staff ✓ Solution

    Run boxes + health readout + base ESP for general play. Skeleton helps at close range and chams are optional. Tune colors and draw distance so it stays readable.

  4. oil_rig OP

    Does player ESP hide people who are too far?

  5. roof_camp

    Use a draw distance so you react to real threats instead of every naked on the map.

  6. hazmat_run

    On Airfield I run skeleton plus a short draw distance. Anything past 150m is noise in there.

  7. oil_rig OP

    Boxes + base ESP + skeleton on close compounds it is. Way cleaner, thanks.

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